The aim is to integrate the kinds of base-resource micro-management typically found in RTS titles, into a boots-on-the-ground shooter.
* Central power system for bases (base items require power to function). * System for inviting/removing players to access bases. * Character hunger/thirst/strength mechanics. * Temperature change based on time-of-day and altitude. * Multiplayer (and singleplayer) open-world (up to 64 players). Progress your base technology for advanced item crafting and upgrades. Team up with other players to protect your base, attack others, or ally with neighbouring factions. Mine and refine resources, farm plants and domesticate animals. Struggle to build a base and gear-up in the hostile environment. Subsistence is a multiplayer (and single player), sandbox, first person, open-world survival game. I hope to see you in the Steam discussions! There's lots of work to do! I'm truly grateful to everyone that has followed and supported the game's development throughout the year. I've already submitted my release build to Valve, and as soon as it's approved I'll make the release live. I'm sure that having a larger community able to play the game will help provide hugely valuable feedback to continue shaping the game as things move forward. You can follow the link under the 'Description' tab to visit the official store page. The multiplayer is in testing and I plan to role it out at a later date. The initial release will be only the single-player. Obviously the state of the game, it's features and balancing are not final and will evolve over time. The early access is intended for those who wish to support the project and participate in it's continued development. The focus is not of primitive survival (although there are many elements during the early-game), but instead a focus on the base, its security, technology and resources.After nearly a year in closed alpha, I feel it's time to open the alpha up to the public. Each base has an underlying economy of power and raw materials that must be maintained and expanded in order to rise in dominance. I feel this is important to mention, so that those considering playing the game can make a more informed purchase decision. I am the sole developer of the project, which I work on in my spare time as a passion project. There are many YouTube game-plays showing the current state of game. If you are looking for a complete gaming experience, I would recommend allowing some time before trying out the game. You will most likely experience balancing issues, performance issues, bugs and missing features. The public Early Access is intended for those interested in supporting the project and participating in it's continued development. * Singleplayer sandbox experience (the multiplayer component is in development)